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Battle Of Midway Follow-up Well I had fun, did you?

#1 User is offline   Schulzing 

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Posted 31 August 2009 - 06:23 PM

I had a lot of fun dodging paint and sweating about a few "narrow misses" yesterday, especially at hamburger hill. Anyone else have fun?
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#2 User is offline   Captain Paintball 

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Posted 31 August 2009 - 09:07 PM

first real scenario in 10 years it was fun to play. little more paint flying though at this event. thanks to midway you guys put on a pretty good show. will be back to play some more. alot more field to explore.

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#3 User is offline   joshua 

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Posted 01 September 2009 - 01:01 AM

i had a great time just reffing. seemed to be a successful game for the most part. i have only heard of two unhappy customers. hopefully next time we will have more refs and more players. reffing on the hill in the last game was suicidal!! omg paint flying everywhere. wont do that again with out a shield or full body armor. lol
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#4 User is offline   ian 

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Posted 01 September 2009 - 09:11 AM

ja, that last match was an epic gong show.My crew of three had a good day, thanks.

ps I lost my lucky soft yellow barrel plug at hamburger hill, it's has my initials on it "id", ten dollar reward for its safe return.
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#5 User is offline   ShadoWalker 

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Posted 01 September 2009 - 11:08 AM

QUOTE (joshua @ Sep 1 2009, 02:01 AM) <{POST_SNAPBACK}>
i had a great time just reffing. seemed to be a successful game for the most part. i have only heard of two unhappy customers. hopefully next time we will have more refs and more players. reffing on the hill in the last game was suicidal!! omg paint flying everywhere. wont do that again with out a shield or full body armor. lol


Except for the 2 guys that were waving rags in the air it was hard to tell who was a target and who was a ref up there. Need to get you guys those orange safety vests for next time so we can tell who's who. Might also need to give them a bigger perimeter to spread out into next time or allow them to move freely after the first few minutes so the fire fight is a little more spread out. With a little larger perimeter the defenders can set up an initial defensive line with supporting fire from the ridge top to slow attackers down and spread out the fight more.
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#6 User is offline   Ripper5 

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Posted 01 September 2009 - 11:22 AM

I had a blast was way fun times
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#7 User is offline   joshua 

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Posted 01 September 2009 - 12:31 PM

QUOTE (ShadoWalker @ Sep 1 2009, 12:08 PM) <{POST_SNAPBACK}>
QUOTE (joshua @ Sep 1 2009, 02:01 AM) <{POST_SNAPBACK}>
i had a great time just reffing. seemed to be a successful game for the most part. i have only heard of two unhappy customers. hopefully next time we will have more refs and more players. reffing on the hill in the last game was suicidal!! omg paint flying everywhere. wont do that again with out a shield or full body armor. lol


Except for the 2 guys that were waving rags in the air it was hard to tell who was a target and who was a ref up there. Need to get you guys those orange safety vests for next time so we can tell who's who. Might also need to give them a bigger perimeter to spread out into next time or allow them to move freely after the first few minutes so the fire fight is a little more spread out. With a little larger perimeter the defenders can set up an initial defensive line with supporting fire from the ridge top to slow attackers down and spread out the fight more.

i was one of the rag wavers, lol. as for the end game, i think the perimeter was fine with the amount of guys they had. (they had like 30-33 with each being able to take 3 hits)
i noticed that blue did not set any guys up on the lower part of the hill, they didnt even have any in the log trail at the front of the hill.i think they had too many people on the back side of the hill considering the flag station was there objective to defend. if there were like 100+ blue players the perimeter definatley would have to be bigger. maybe next time it will be 30min to defend rather than 45min. anyways it seems it went decent and im glad.
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#8 User is offline   ShadoWalker 

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Posted 01 September 2009 - 01:38 PM

QUOTE (joshua @ Sep 1 2009, 01:31 PM) <{POST_SNAPBACK}>
i was one of the rag wavers, lol. as for the end game, i think the perimeter was fine with the amount of guys they had. (they had like 30-33 with each being able to take 3 hits)
i noticed that blue did not set any guys up on the lower part of the hill, they didnt even have any in the log trail at the front of the hill.i think they had too many people on the back side of the hill considering the flag station was there objective to defend. if there were like 100+ blue players the perimeter definatley would have to be bigger. maybe next time it will be 30min to defend rather than 45min. anyways it seems it went decent and im glad.


Ahhh, I assumed they had been constrained higher up because we ran into no resistance at all down the side of the hill I was working except for the shooters at the very top.
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#9 User is offline   Ripper5 

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Posted 01 September 2009 - 02:03 PM

lol yah I think the 7 or so guys who decided to sit in the bunker found out that was a bad idea eh lee tongue.gif
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#10 User is offline   ShadoWalker 

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Posted 01 September 2009 - 03:28 PM

QUOTE (Ripper5 @ Sep 1 2009, 03:03 PM) <{POST_SNAPBACK}>
lol yah I think the 7 or so guys who decided to sit in the bunker found out that was a bad idea eh lee tongue.gif


It was like a clown car in that main bunker!! I'd see 2 or 3 people shooting from inside, a couple would walk out and there'd still be 2 or 3 left in there... over and over again! *laugh*
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#11 User is offline   Ripper5 

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Posted 01 September 2009 - 08:37 PM

LOL too true laugh.gif
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#12 User is offline   joshua 

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Posted 01 September 2009 - 11:13 PM

so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.
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#13 User is offline   ShadoWalker 

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Posted 02 September 2009 - 12:09 AM

QUOTE (joshua @ Sep 2 2009, 12:13 AM) <{POST_SNAPBACK}>
so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.


There were a few rough spots in getting information out as far as field bounds and respawn points went. I found the use of several different colors of flagging tape and multiple tape lines near eachother a little confusing. I was often unsure what was in bounds and out of bounds, what was regular field boundaries vs. the scenario boundaries, etc...

Also, the little hanging hook flags were a little hard to find some times, when I was coming up on a flag station I usually couldn't tell who held it and had to search to find the flag(s). Larger flags and/or more visible placement would help with that and maybe a basic rope loop/pulley setup would help as you'd be able to place the flags themselves in a higher, more visible position without having to worry about them being too high to be reached by players.

Considering how minor these suggestions are I think it's safe to say I thought it was largely a success as is though. Hope the feedback is helpful.
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#14 User is offline   joshua 

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Posted 02 September 2009 - 12:42 AM

QUOTE (ShadoWalker @ Sep 2 2009, 01:09 AM) <{POST_SNAPBACK}>
QUOTE (joshua @ Sep 2 2009, 12:13 AM) <{POST_SNAPBACK}>
so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.


There were a few rough spots in getting information out as far as field bounds and respawn points went. I found the use of several different colors of flagging tape and multiple tape lines near eachother a little confusing. I was often unsure what was in bounds and out of bounds, what was regular field boundaries vs. the scenario boundaries, etc...

Also, the little hanging hook flags were a little hard to find some times, when I was coming up on a flag station I usually couldn't tell who held it and had to search to find the flag(s). Larger flags and/or more visible placement would help with that and maybe a basic rope loop/pulley setup would help as you'd be able to place the flags themselves in a higher, more visible position without having to worry about them being too high to be reached by players.

Considering how minor these suggestions are I think it's safe to say I thought it was largely a success as is though. Hope the feedback is helpful.



yes i agree SW. my initial planning of the flagstations were supposed to be on poles with a pulley rope system as you just suggested. i was told for like 2 months straight that was what they were going to be. but when i went to the field on the day before the event they had chose to go with the clips per pete's approval. as for the tapelines? i totally agree with you on that. we didnt really have an announcer/speaker that explained the tapelines to everyone properly. these are definatley issues that will be fixed for the next one.(if im planning it again) thank you for your input man.


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#15 User is offline   NinjaMidget 

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Posted 02 September 2009 - 01:10 PM

A quad for flagcheck biggrin.gif hahaha
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#16 User is offline   Xul 

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Posted 02 September 2009 - 02:19 PM

the red and blue tape was a good idea, but maybe for next time a brighter color than blue, it was tough to see. Fortunately the Red was pretty easy to see. smile.gif
oh and a couple more rolls of each. tongue.gif
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#17 User is offline   ShadoWalker 

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Posted 02 September 2009 - 02:32 PM

QUOTE (NinjaMidget @ Sep 2 2009, 02:10 PM) <{POST_SNAPBACK}>
A quad for flagcheck biggrin.gif hahaha


LSD and paintball may be a bad combination.... just my 2 cents.
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#18 User is offline   Fatty 

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Posted 04 September 2009 - 07:55 PM

QUOTE (joshua @ Sep 2 2009, 12:13 AM) <{POST_SNAPBACK}>
so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.


Yeah Josh, I had a great time. Although some major points need to be awarded when one team basically forces the other to "surrender." Well, not that Japan surrendered, however the ref (was that you?) watching over the tire castle told USA to move back to the car field because we were being so oppressive that Japan's graveyard was filling up & "it's not fun anymore." Well I have to agree with that, but USA should have been awarded, IMO.

I was discussing this in the parking lot after the game with a "Team Japan" player. After we pulled back, this guy tells me he single handedly walked around and captured 5 uncontested (or hardly contested) flags. As a result, Japan wins soon after their "surrender," - a situation that would not have occured if USA was simply allowed to hold the front.

If I only knew that killing my own team mates and my General was gonna win me a case of paint, guess what I would've been doing? Sheesh... Next time I'm gonna be a meat shield for my team, then I'll turn around and shoot them, and I should win TWO cases of paint! Yippee! How about awarding strategic, tactical play with nice prizes like paint, & just embarrassing certificates for the Bozos, or at most, a field pass or something like that.


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#19 User is offline   joshua 

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Posted 04 September 2009 - 10:59 PM

QUOTE (Fatty @ Sep 4 2009, 08:55 PM) <{POST_SNAPBACK}>
QUOTE (joshua @ Sep 2 2009, 12:13 AM) <{POST_SNAPBACK}>
so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.


Yeah Josh, I had a great time. Although some major points need to be awarded when one team basically forces the other to "surrender." Well, not that Japan surrendered, however the ref (was that you?) watching over the tire castle told USA to move back to the car field because we were being so oppressive that Japan's graveyard was filling up & "it's not fun anymore." Well I have to agree with that, but USA should have been awarded, IMO.

I was discussing this in the parking lot after the game with a "Team Japan" player. After we pulled back, this guy tells me he single handedly walked around and captured 5 uncontested (or hardly contested) flags. As a result, Japan wins soon after their "surrender," - a situation that would not have occured if USA was simply allowed to hold the front.

If I only knew that killing my own team mates and my General was gonna win me a case of paint, guess what I would've been doing? Sheesh... Next time I'm gonna be a meat shield for my team, then I'll turn around and shoot them, and I should win TWO cases of paint! Yippee! How about awarding strategic, tactical play with nice prizes like paint, & just embarrassing certificates for the Bozos, or at most, a field pass or something like that.



glad you had a good time.
as for the major points being awarded for pushing a team back to their spawn point and my choice to reset the U.S. forces? well let me put it this way, i have played at numerous scenario games in the mainland and everytime we were pushed back to our spawn point or we pushed them back to theirs we were reset to our original spawn point. no bonus points.
as for the red guy capturing the flags uncontested? well that would just be because none of the blue were defending them as they all wanted to be attacking reds spawn point. while blue was attacking reds spawn point blue also had a mission going to capture one of the firebases that red had a mission to hold but seemed more content to focus on reds spawn. if capturing reds spawn point had been blues mission then points would have been awarded.

as for the awards.......they were suppossed to be joke awards and not have cases of paint attached to them, Pete the owner wanted to give out paint with them so we did. i had originally wanted to give out "real" awards for MVP and such but we deceided not to considering we needed more refs to watch people for awards. like i said they were just supossed to be joke awards. if the field owner wants to give out paint then who am i to stop him?

keep in mind Fatty, this was a first run for a scenario game there and we had like 5 refs all day to watch 100 acres.
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#20 User is offline   ShadoWalker 

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Posted 05 September 2009 - 08:28 AM

QUOTE (Fatty @ Sep 4 2009, 08:55 PM) <{POST_SNAPBACK}>
QUOTE (joshua @ Sep 2 2009, 12:13 AM) <{POST_SNAPBACK}>
so guys. what do you think? a successful event? any input to make it better would be greatly appreciated.


Yeah Josh, I had a great time. Although some major points need to be awarded when one team basically forces the other to "surrender." Well, not that Japan surrendered, however the ref (was that you?) watching over the tire castle told USA to move back to the car field because we were being so oppressive that Japan's graveyard was filling up & "it's not fun anymore." Well I have to agree with that, but USA should have been awarded, IMO.

I was discussing this in the parking lot after the game with a "Team Japan" player. After we pulled back, this guy tells me he single handedly walked around and captured 5 uncontested (or hardly contested) flags. As a result, Japan wins soon after their "surrender," - a situation that would not have occured if USA was simply allowed to hold the front.

If I only knew that killing my own team mates and my General was gonna win me a case of paint, guess what I would've been doing? Sheesh... Next time I'm gonna be a meat shield for my team, then I'll turn around and shoot them, and I should win TWO cases of paint! Yippee! How about awarding strategic, tactical play with nice prizes like paint, & just embarrassing certificates for the Bozos, or at most, a field pass or something like that.


For the record, the "Meat Shield" award was given for being an UNWILLING meat shield, some blue player decided to attempt the dead mans walk up the road and was using the guy that was given the award as a bunker while he was trying to get the <swear filter> off the field.

And yeah, I've never seen points awarded for capturing the OpFor's spawn point... if you do it you do it either for bragging or tactical reasons but awarding points encourages you to hold it and it's not alot of fun for the other side having to run a gauntlet right out of their spawn point. I've been on both ends of that more than a few times and have been the one to order my own team to back off more than a few times. Blue still had a half dozen guys (including myself) in the field during that whole thing holding the points objective in addition to a couple wandering about (not sure if they were roaming the whole time or if they were the ones that slipped through) and had a few folks charged with bush whacking and checking for unguarded or barely guarded flags periodically throughout the day. Capturing respawns is a fun thing to do, but risky when you don't have the field secured and counter patrols organized to make sure you aren't loosing flag stations to roamers...

Just my 2 cents
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#21 User is offline   joshua 

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Posted 05 September 2009 - 12:16 PM

hey shadow, any eta on the film footage of the battle for midway?
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#22 User is offline   Ripper5 

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Posted 05 September 2009 - 12:35 PM

your mad because people got awarded paint for joke awards I got the most likely to kill teammate award unkowingly and gave it away its not that big a deal
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#23 User is offline   SouthPark 

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Posted 06 September 2009 - 02:12 PM

In past scenarios when teams are pushed into spawn points the usual drill is to "call in an air strike". Air strikes usually cost the team that is losing spawn point a certain number of points (ie a typical TPG game air strikes cost 1000 points).
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#24 User is offline   joshua 

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Posted 06 September 2009 - 05:48 PM

.

This post has been edited by joshua: 06 September 2009 - 09:20 PM

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#25 User is offline   R/0/8 

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Posted 07 September 2009 - 12:05 AM

Ya I had no idea we were being suppressed so heavily in our spawn when I was out capping flags. Although I was not alone, I think there were maybe 6 others as well.
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